The 2019-2020 school year started off excitedly in the GWMS STEAM Lab. Earlier in the spring, I had received word that my 勾的他忍不住出轨h Classroom Grant was chosen and my dream of integrating Nintendo into the STEAM Lab began to come to life.
Nintendo first released the Labo program in the Spring of 2018. The games come with large sheets of cardboard that are built into “Toy-Cons.” Through movement and manipulation, students are able to control the video game on the Nintendo Switch. Since 2018, Nintendo has released the Variety Kit, Robot Kit, Vehicle Kit, and VR Kit. Each kit includes the cardboard sheets, game card, and unlimited hours of fun.
The Growing World of Gaming
The gaming world continues to grow rapidly for children and adults. Esports gaming teams compete just like professional athletic teams and are therefore inspiring schools to add gaming programs. Many high schools are beginning to offer Esports classes and clubs. Colleges and universities around the world are offering scholarships to Esports players. In 下乡供我的发泄村妇, the Esports community is quickly expanding and teams compete against each other in leagues. My dream was to integrate video gaming and making into my classroom, the STEAM Lab. Nintendo Labo is a perfect solution to provide younger students with an academic opportunity to explore gaming.
Game-Based Learning
As an upper elementary/middle school teacher (grades 3-6), I have so many students who absolutely love to play
video games. But I also have parents who worry about screen time, the negative effects of video games, and whether or not their children get anything out of gaming.
When starting the Nintendo Labo program at my school, one of my goals was to help change the dialogue to inform students and parents of the positives of gaming. In the STEAM Lab, students constantly are building, creating, problem-solving, collaborating and working in teams. This stayed true for the Nintendo Labo program as well. Students were expected to work in groups to build the Labos, problem-solve, and explore the game. Each grade level focused on a different topic and each grade used the engineering design process to help build.
New Excitement and Challenges
The STEAM Lab’s first year carrying out the Nintendo Labo program was incredible. Students enthusiastically ran to their stations to get to work. Students problem-solved together, decided on jobs that would enable their groups to successfully build the Toy-Con, and loved playing with the finished Toy-Cons. Did we have several kinks in the road? Absolutely. Did I expect to have them? Definitely. Is next year going to be even better? You bet. That’s one of the best parts of teaching in the STEAM Lab. Each year brings new excitement and challenges… and many ideas for the future.
I would like to give a special thank you to 勾的他忍不住出轨h for awarding my classroom with the 勾的他忍不住出轨h Classroom Grant. My students were so appreciative of the Labo Program and are actively looking forward to what’s next in the curriculum. There is no better feeling than having students run off the bus asking if it is their turn in the STEAM Lab. Most importantly, thank you for your support and for believing in my classroom.
Tori Cameron is a STEAM Teacher at Gordon W. Mitchell School in East Bridgewater, MA. She also hosts the STEAM Up the Classroom Podcast which can be found on
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